Saturday, 20 June 2009

Changes in 3.2

The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.

I am still undecided as to whether this is a good thing or not. It won't personally "destroy" 2v2 gfor me as many players have suggested but it will probably reduce the ammount of players. But saying that there is still those yummy Gladiator titles up for grabs

Dalaran Sewers
The entire Arena has increased in size by 25%.
Mounts can now be used in this Arena.
The position and collision of the crates on the central platform has been modified.
Okay then, personally Dalaran sewers is one of my favourite arenas. Currently my list of favourite arenas stands at
1) Dalaran
2) Nagrand
3) Blades Edge
4) Ruins of Loraeron
5) Ring of Valour
So anyway the changes here will make it for me a same game as loraderon. The reasons i like Dalaran is because there is no mounts and it is a small arena. I can kite people around in it. but now it will be a very different ballgame :I The changes to the crates will probably be a good things since they are increasing the size.

Ruins of Lordaeron
Alcoves have been removed from the starting chambers.
Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.
The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.

Okay now lordaron used to be my most hated arena until i learned how it worked and what it was all about. in my opinion the arena was fine and didn't really need to be changed. saying that thought hopefully those tombstones will make it so players will use the whole arena instead of the 10-20 yards around the tomb.

Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
Penance: Cooldown increased to 12 seconds, up from 10 seconds.
Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor

Hmm okay then. Currently this stands as a nerf on the disciplne penance spell but one that i can understand and maybe it was needed. The changes to inspiration will make it a major part of pvp from now on i belive, especcially now lots of people are talking about going divine ageis.

Divine ageis gives 30% of your critical heal ina shield. This is great when used in arena on spells such as greater heal which has the ability to crit 10-12k. lets say i crit a 10k that would roughly give me 3000 points of damage absorbtion, (I can finally work out percentages thanks to Argana). So if you combine this with critical strike gear you can get around 20-30% crit chance on your penance/greaer heals. I currently stand at around 20-22% in 2v2 but i also have some mp5 gear on. The only drawback of critcal gearing is that you lose what little mp5 us priests have left.

Now incoming inspiration, this is going to be A another trash buff to piss off shamans, B a great damage reduction aftera crit making Divine ageis spec look even more yummy!

Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.

As i also play a warrior i decided I will also look at this warrior change. It is a very basic change that will make warriors hit harder. lets say you have 18000 armour for arguments sake this used to grant you 300 attack power. It will now grant you 500 attack power. this extra 200 attack power is well worth it and is going to be a good little damage addition that affects all 3 warrior specs.

Okay then so overall not a bad change for my two current PvP characters.

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